Chronomancy
CONTROLS:
Mouse/Keyboard:
Pause Game: Q
Move: WASD
Turn: Move Mouse
Sprint: Left Shift
Jump: Space
Interact: E
Open/Close Watch: Right Click
Use Watch: Left Click
Gamepad:
Pause Game: Start
Move: Left Analog Stick
Turn: Right Analog Stick
Sprint: Press Left Analog Stick (or B/Circle or Left Trigger/L2)
Jump: A/Cross
Interact: X/Square
Open/Close Watch: Right Bumper/R1
Use Watch: Left Bumper/L1
NOTES:
ON THE WEB VERSION OF THE GAME, MUSIC INTERACTION/BALANCING (BETWEEN BGM AND JUKEBOXES) IS NOT WORKING CORRECTLY. IF THIS IS ANNOYING YOU, YOU CAN TURN DOWN THE MUSIC VOLUME SLIDER IN THE SETTINGS MENU OR DOWNLOAD THE WINDOWS BUILD. SORRY!
If you want to play through/see everything in the game faster, you can change your move/sprint speed in the pause menu.
I would recommend not doing this, but it will get you from point A to point B much faster.
The central mechanic of the game is found inside the cabin with the smoking chimney after talking to the person inside,
so be sure to explore that area.
All models made + used can be found under the "Maya" folder, which also contains .anim files for some animations.
All programmatically controlled animations can be found under the "Scripts/Animation" folder.
If you want, you can jump past the terrain walls and "explore" the outside of the map.
Credits:
Music by Benjamin Fazbear Cohen
Sounds:
Fire Crackling from https://opengameart.org/content/fireplace-sound-loop
Walking through Waterwheel from https://opengameart.org/content/foot-walking-step-sounds-on-stone-water-snow-woo...
Walking on Grass and Wood from https://opengameart.org/content/different-steps-on-wood-stone-leaves-gravel-and-...
Ticking Clock from https://opengameart.org/content/ticking-clock-0
Textures:
Water from Unity Standard Assets
Grass and Flower Textures from "Grass Flowers Pack Free" on Unity Asset Store
Cork from https://opengameart.org/content/cork-board-seamless-with-normalmap
Bark from https://opengameart.org/content/seamless-tiling-tree-bark-texture
Animations:
Character idle and movement animations from Unity Standard Assets
Controls:
First Person Controller from Unity Standard Assets
Everything else (models, animations, game logic/scripts, other sounds, etc...) by Aaron Winter
Status | Released |
Platforms | HTML5, Windows |
Author | AaronWinter |
Genre | Adventure, Puzzle |
Made with | Unity |
Tags | 3D, First-Person, Short, Singleplayer, time, Unity |
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