CONTROLS:

Mouse/Keyboard:

Pause Game: Q

Move: WASD

Turn: Move Mouse

Sprint: Left Shift

Jump: Space

Interact: E

Open/Close Watch: Right Click

Use Watch: Left Click

Gamepad:

Pause Game: Start

Move: Left Analog Stick

Turn: Right Analog Stick

Sprint: Press Left Analog Stick (or B/Circle or Left Trigger/L2)

Jump: A/Cross

Interact: X/Square

Open/Close Watch: Right Bumper/R1

Use Watch: Left Bumper/L1


NOTES:

ON THE WEB VERSION OF THE GAME, MUSIC INTERACTION/BALANCING (BETWEEN BGM AND JUKEBOXES) IS NOT WORKING CORRECTLY. IF THIS IS ANNOYING YOU, YOU CAN TURN DOWN THE MUSIC VOLUME SLIDER IN THE SETTINGS MENU OR DOWNLOAD THE WINDOWS BUILD. SORRY!

If you want to play through/see everything in the game faster, you can change your move/sprint speed in the pause menu.

I would recommend not doing this, but it will get you from point A to point B much faster.

The central mechanic of the game is found inside the cabin with the smoking chimney after talking to the person inside,

so be sure to explore that area.

All models made + used can be found under the "Maya" folder, which also contains .anim files for some animations.

All programmatically controlled animations can be found under the "Scripts/Animation" folder.

If you want, you can jump past the terrain walls and "explore" the outside of the map.

Credits

Music by Benjamin Fazbear Cohen

Sounds:

Fire Crackling from https://opengameart.org/content/fireplace-sound-loop

Walking through Waterwheel from https://opengameart.org/content/foot-walking-step-sounds-on-stone-water-snow-woo...

Walking on Grass and Wood from https://opengameart.org/content/different-steps-on-wood-stone-leaves-gravel-and-...

Ticking Clock from https://opengameart.org/content/ticking-clock-0

Textures:

Water from Unity Standard Assets

Grass and Flower Textures from "Grass Flowers Pack Free" on Unity Asset Store

Cork from https://opengameart.org/content/cork-board-seamless-with-normalmap

Bark from https://opengameart.org/content/seamless-tiling-tree-bark-texture

Animations:

Character idle and movement animations from Unity Standard Assets

Controls:

First Person Controller from Unity Standard Assets

Everything else (models, animations, game logic/scripts, other sounds, etc...) by Aaron Winter

Download

Download
Chronomancy for Windows 58 MB

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